On : PC , X360 , PS3
Genre : Action-Adventure
Publisher : Ubisoft
Developer : Ubisoft Montreal
Web Site : assassinscreed.ubi.com/revelations/en-GB/home/
Review :
Assassin’s Creed Revelations lives up to its name. For those who have
been following the journeys of Desmond, Altaïr, and Ezio, this newest
installment makes good on the promise implied by the title and serves up
some big reveals about the ever-growing fiction. The core missions
offer a level of cinematic immersion and tight design that is new to the
series, and the plotline pulls together dangling story threads into a
satisfying whole while simultaneously setting up the next game. While
some questionable side missions and new gameplay concepts slow down the
fun, they are only small flaws against the backdrop of a thrilling
adventure.
Though Revelations touches on all three of the major
protagonists introduced in the story so far, Ezio is still the star. The
boy who once sought revenge for his family has become a man in search
of meaning and wisdom. Now a venerable mentor over the entire Assassin
order, that quest for understanding takes him from his home in Italy to
the distant metropolis of Constantinople. While there, his story follows
a double path. One embroils him in the web of intrigue surrounding the
power struggle between the conquering Ottoman Empire and the unseated
Byzantines. The second thread traces his meeting of a beautiful stranger
as she aids him in tracking down the lost legacy of his predecessor,
Altaïr. Both story-driven quest lines are rewarding and excellently
written, with a host of new characters and an entertaining narrative.
Equally important, these missions are some of the best designed in the
series so far. Action-packed chases mix with stealthy tails through busy
city streets. Incite riots one moment and infiltrate an enemy fortress
the next. New, cinematic camera angles occasionally accentuate the
drama. It all comes together in the end through an extended conclusion
that offers some of the most captivating moments in the series.
Along
the way, an array of side missions and exploration gives players plenty
of reasons to get distracted. A rich but simple economic simulation
once again lets you revitalize a city and purchase new upgrades.
Collectible items, purchasable upgrades, and task challenges offer a
break from the mission content. Also like in Brotherhood, you’ll recruit
a coalition of assassins to answer your commands. These troops not only
answer your call to do battle around the city, but you’ll also send
them out across the known world to level up and retake cities in the
name of the Assassins. The expanded options for your trainees are a lot
of fun, especially the new content that unlocks as they reach higher
levels. You now gain special missions tied to your chief recruits and
fight at their side as you lock down districts of the city.
New
equipment options are also on display. A hook blade offers a few new
tricks in both combat and navigation, including the ability to flip over
enemy combatants, zoom across zip lines, and grab distant ledges. It
doesn’t revolutionize gameplay, but the device is still a fun feature. A
new bomb system is also a compelling addition, giving you new tools to
distract enemies or kill them outright. I don’t have the same fondness
for the crafting of the bombs themselves, a system that is pushed really
hard through the presence of dozens of ingredients scattered through
the world. While there may be hundreds of options for how to mix and
match your bomb recipes, they all come down to just a few fundamental
effects, so it’s hard to get excited about building new varieties.
Ezio’s
role as a general to the Assassin order is a central theme this time
around, but one of the manifestations of that idea turns out to be the
worst feature to show up in the series so far. In an ill-advised
departure from standard gameplay, you’ll regularly be called on to
participate in a tower-defense style minigame to defend your Assassin
dens from Templar attack. The gameplay for these sequences is sloppy and
hard to control, and moreover feels inconsistent with the tone of
secrecy and subterfuge that has always governed the battles between the
Templars and the Assassins. Careful monitoring of your notoriety in the
city can reduce the likelihood of dealing with these awkward battles,
but the whole concept would have been better scrapped.
Even as
Ezio’s adventure unfolds, our other two heroes each get to step into the
light. In an interesting twist, Ezio’s investigations give him the
unusual ability to look back through history and witness milestones in
Altaïr’s lifetime. These brief but illuminating excursions finally show
us the fate of the first game’s hero, and let us control him one more
time. I would have been interested to see deeper dives into Altaïr’s
experiences, not to mention some more variety to the locations for his
scenes, but the short sequences we do see are some of the most memorable
in the game.
Meanwhile, players also get some follow-through on
Desmond after the dramatic events that concluded Brotherhood. A new and
optional side trek follows Desmond’s journey as he repairs the shattered
remnants of his mind that remain trapped within the Animus. We’re along
for the ride to finally uncover the details of Desmond’s early life.
These abstract sequences play out as first-person puzzles in a surreal
landscape of geometric shapes. It’s a fascinating attempt to transform a
character’s abstract, emotional memories into gameplay, but the action
and puzzles themselves in these sequences are lackluster. First-person
platforming is a tricky business, and these missions are limited because
of that constraint.
The excellent multiplayer game introduced in
Brotherhood returns in Revelations with some subtle but potent
improvements. A new deathmatch mode offers tense stalking of targets
with only small hints to enemy locations. Artifact assault plays
similarly to capture the flag. New game modes like these join old
returning styles of play, all set amid a variety of excellently designed
maps, so there’s a lot of content to dig your teeth into. Outside of
gameplay, the multiplayer system also feels more rooted in the story of
the game world, with new secrets about the Templar order that get
revealed as you level up. Throw in a much improved UI and increased
customization, and I have nothing but praise to offer this installment’s
multiplayer.
A number of new features have been attempted to
make Revelations feel new and different from its predecessors. In that
quest for broader variety and a unique identity from the earlier games,
Revelations makes some missteps that are hard to ignore. However, the
game offers more of what has been great about the franchise, and that
should be enough to bring most fans to the table, even if it a poor
starting point for new players.
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